Tuesday, May 17, 2011

Final - Project 3


Hierarchy, symmetry and scale. Creating an image/animation to represent this, my initial thought was to create a pattern; tiling and the like. This project has several layers to it: the initial shape is a rhombus, or, more appropriately, a parallelogram. This has been repeated and rotated around a central axis to create a circular shape comprised of parallelograms. Hierarchy is introduced by incrementally increasing the stroke width of each parallelogram to be marginally wider than the previous one. I introduced a random burst of colour into the pattern, calculated by a narrow selection of random numbers, to alter the viewer's perception of the pattern and the ideas it connotes. Think of lightning, or maybe a music visualiser, or phosphenes. It is an attempt to recreate the imagery you can sometimes see when you close and squeeze your eyelids tightly.